Profile

Nas Mdi.

Technical 3D / Game Artist

My name is Nas, I am living in Paris, where I learned more about real-time rendering and game design. I’ve always liked video games, but what I enjoy even more is making them. Year after year I started to learn and understand Computer Graphics and Gaming technologies, then, my school of art helped me in the understanding of these things. With my first personal game “Rainbow Project“, I learned a lot of things, like programming, project design and more. I am curious about every part of the gaming industry. I have good understanding of the behind of real-time 3D engines and 3D programming technics.

Qualifications

2D/3D Design

Web Development / SEO

Game Design

Video Editing / Compositing

From the Blog

Rainbow Project POC

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Microscopic

Tools: Zbrush, 3ds max, Vray, Photoshop. 1- I fast-sculpted the microbe mesh inside Zbrush. 2- …

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Disintegration VFX RnD

ffffffffffffffffffffff dddddddddddddddd eeeeeeeeeeeeeeeeeeeee jjjjjjjjjjjjjjjjjjjjjjjjj

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Resume

- Education -

  • ITECOM Art-Design

    Game Design Degree

    2010 - 2012

  • University of Paris 1 Sorbonne

    Master Arts and new technologies

    2008-2010

  • ISBAN

    Master Graphic Communications

    2004 - 2008

  • Ezahra School

    Bachelor Mathematics

    2000 - 2004

- Employment -

  • Freelance

    2D / 3D / Motion Designer

    07/2014 - Present

  • Sunny Smoker

    Webmaster / Graphic Designer

    07/2013 - 06/2014

    - Design and development of the company's website (e-commerce).
    - Handle dedicated servers, databases...
    - Various tasks using HTML, CSS...
    - Examining traffic through the site.
    - Design product packages, catalogs, flyers, video presentations...

  • FETWI

    Web Developer / Webmaster

    01/2013 - 05/2013

    - Design and development of the company's website (OpenCart, e-commerce).
    - Handle dedicated servers, databases...
    - Various tasks using HTML, CSS, Bootsrap...

  • Kazaart

    Webmaster / Tools Developer

    10/2011 - 08/2012

    - Setup and populate the e-commerce website - Management and promotion of the website. - In-House Solutions and tools developement - Graphic Design.

  • Chuba4

    3D Generalist (Intern)

    03/2009 - 06/2009

    - Monitoring an interactive installation project as part of a commercial activity.
    - Advanced/realistic CG rendering (“Roland Garros” stadium extention, “le Grand Paris” collaborating with “Atelier Christian de Portzamparc”).

  • Zaytoon Production

    3D Generalist / Supervisor

    09/2006 - 09/2008

    - 2D/3D and VFX Mentor (advanced modeling, lighting, rendering and compositing). - Art Direction (commercials, promotional demo realization of a documentary history of the city of Mahdia). - Graphic Design. - 3D Animation and VFX. - Shading, rendering and compositing.

  • Elyssa Creation

    Graphig Designer (Intern)

    06/2006 - 08/2006

    - Graphic Design. - Web Design. - Pre-press and press.

My Toolset

3ds Max VRay Thinkig Particles ZBrush RayFire Fume FX Krakatoa Substance Designer Substance Painter Headus UV Tools

Motion Builder Real Flow Unreal Dev Kit Unreal Engine 4 Mudbox Adobe Photoshop Adobe Illustrator Adobe In Design Adobe Flash Cinema 4D

Adobe Premiere Adobe After Effects Fusion Nuke Wordpress Shopify PrestaShop Microsoft Office Suite Ableton Live Resolume

Competitions & Awards

I'm always looking for challenges, discover new tools and pushing the boundaries . It is also the opportunity to meet talented and smart people, to get inspired and explore different workflows.

  • Indie of the Year Awards - 2012

    Nominee

    indiedb.com

  • WIF 2007 - WEBDESIGN INTERNATIONAL FESTIVAL

    Finals Nominee

    Nabeul, Tunisia

Portfolio

Rainbow Project POC 3D Indie Game

Rainbow Project was my graduation project. I was the only…

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Rainbow Project was my graduation project. I was the only person working on it.
So I had the opportunity to work on all the different parts of the production chain, from the scenario to the packaging, and of course, all the technical stuff 🙂

Game Engine: UDK 3
Other tools:  3ds max (mainly, with some plugins) / Photoshop / Mudbox / MotionBuilder / Ableton Live

You can download the demo and play, available here on IndieDB.

Shooting and cover system tests

Technical Details
& Sceenshots

 

Realflow Hybrido Beach Wave RnD

A personal project of a wave simulation. Tools: 3ds max,…

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A personal project of a wave simulation.
Tools: 3ds max, RealFlow, Photohop, Krakatoa, Vray, Fusion
Simulation: ~7h
Meshing: ~2h
Rendering: ~7h

Shot Breakdown

Technical Details

Disintegration VFX RnD

Inspired by Allan McKay's tutorials, I made this vfx shot,…

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Inspired by Allan McKay’s tutorials, I made this vfx shot, as a personal project.
Tools: Motion Builder, 3ds Max, PFlow, FumeFX, Vray, Nuke.

Technical Details

3D Projection Mapping

OTTO1O # 8 - La réLov'ution est en charme! 27…

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OTTO1O # 8 – La réLov’ution est en charme!
27 February 2016
This is my first serious experience with Projection Mapping, and I really enjoyed it!
All the CG work was made by one person (myself :p), and I had only 2 weeks before the deadline.
For content production, I mainly used 3ds Max, PFlow, Thinking Particles, FumeFx…
Vray for rendering, After Fx and Nuke for compositing and visual enhancements.
Resolume Arena for mapping, content diffusion and real time FXs.

RealFlow Hybrido Water Interaction

Realflow Hybrido simulation. Particles by color: - Blue: Water -…

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Realflow Hybrido simulation.
Particles by color:
– Blue: Water
– Green: Foam
– Yellow: Splashes
Simulation time: 40mn

Microscopic

A personnal project of a microscopic world! I started by…

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A personnal project of a microscopic world!
I started by fast sculpting the mesh on Zbrush.
All the shading, lightning in 3Ds Max, rendered with VRay.

Tools: Zbrush, 3ds max, Vray, Photoshop.

Technical Details

Acid-like Procedural Propagation

Pflow to generate the particles. Frost to generate the mesh.…

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Pflow to generate the particles.
Frost to generate the mesh.
Fusion for compositing.
Thanks for watching!

FumeFX Smoke Ball

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BPR Wall Shader

Testing the texture creation process from a bitmap. Tools: Photoshop,…

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Testing the texture creation process from a bitmap.
Tools: Photoshop, QUIXEL Suite, Marmoset Toolbag

“The Empror” Bust Sculpt (WIP)

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“Skinny” Bust Sculpt (WIP)

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“Big Chin” Bust Sculpt (WIP)

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Game Character Head Sculpt (WIP)

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Some of my happy clients

Contact

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